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- ================================================================
- Title : BLADE13.WAD
- Author : Bob Lange
- Email Address : bob.lange@aquila.com
- rlange7@genie.geis.com
-
- Misc. Author Info : <ack!>
-
- Description : Well, you've done it again. After successfully
- escaping from Hell, you've stumbled into yet
- another hole filled with bad guys. At least
- this one has some light in it, after all that
- cavern crawling. Good luck. Always keep at
- least five rockets in reserve...
-
- Additional Credits to : BC for playtesting
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes
- New Sounds : Yes, but only two...
- New Graphics : No
- New Music : Yes, Bach (sorry, but I _had_ to do it)
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Build Time : 56 hours (940514 - 940602)
- Editor(s) used : DEU 5.1, DEU 5.21, DoomCad 4.2, BSP 1.0
- Known Bugs : None
-
- Authors Notes : In keeping with this being a episode 2 wad,
- the situations are more challenging. Despite
- fewer adversaries, this wad is harder than my
- last creation KRONOS (shameless plug) due
- primarily to a tougher mix of monsters.
-
- This wad is annoying for deathmatch because of
- the use of one-way doors, but it's not
- insurmountable, as all rooms can be entered
- and exited by at least one way.
-
- The basic idea behind BLADE is rooms open to
- the sky, evoking an out-in-the-open feeling,
- yet not outdoors. The mood is definitely not
- depressing, despite the choice of music.
-
- Attitude Adjustment : I have seen a number of complaints on a.g.d
- lately, and I'd like to address each of them.
-
- Concerning the appalling practice of loading
- up a room with monsters and dropping the
- player into it: I personally abhor this, and I
- hope you do too, since all but the most
- seasoned players just drop into god mode and
- the balance of the wad, what little there was,
- is lost. I don't want to pontificate here,
- this being but a scribble in a ZIP, but if you
- want to impart repeat playability in your wad,
- then consider this: balance and theme.
-
- Concerning the 90 degree wad: More than one
- poster has decried the 90 degree orientation
- of many wads. This is forced on us by our 90
- degree world, but you can break out of it.
- Don't expect it from this wad, however, as I'm
- still learning the tools. Next time, perhaps.
-
- Concerning machine speeds and wad size: I
- don't own a Pentium, and I really get steamed
- at people who create wads with them, and don't
- playtest on lesser machines. I have played
- wads that credit "daddy, for letting me use
- his Pentium to build this wad" that won't play
- at greater than 8 fps on a 486DX/33! Wake up
- people! It's all fine and good to build a
- monster wad with hundreds of barons, but if it
- won't play on Doom's minimum machine then you
- had better rethink your wad, else it just ends
- up in the bit bucket.
-
- Disclaimer ; The opinions stated herein are mine. Go get
- your own. Flames invited. (I don't get enough
- mail as it is...)
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD pursuant to the following
- limitations:
- 1. You include this file, with no modifications.
- 2. You MAY NOT distribute this WAD, in whole or in part, as part
- of a commercial product without the permission of the author.
- This includes any use for profit, including the use of this level
- in competitions or collections of files on physical media.
- Distribution via electronic means is excepted from this
- limitation (you may post this WAD on commercial and private BB
- systems).
-
- * Where to get this WAD *
-
- FTP sites: None
-
- BBS numbers: Aquila (708) 820-8344
-
- Other: GEnie Scorpia Games Library
-